Hockey Terminal
Be a GM

Analytics, 2024-25

Playoffs, five-on-five unless a list says otherwise. Worked out for 86 of 86 games. A playoff run is only a handful of games, so these numbers swing far more than a season's, and a team that went out in the first round is judged on a single opponent.

What these numbers mean

The regular season and the playoffs are kept apart, and the Games box above picks one. The numbers start in 2010-11, the first season the NHL recorded every shot attempt and where it was taken from. Five-on-five means both teams are at full strength with their goalies in net. It is most of a game, and the fairest place to compare teams and players, because power plays do not skew it.

Player rating

Goals above replacement
One number for a player's season: the goals he added to his team's goal difference, compared with a spare-part player who played the same minutes, the kind a team can call up for nothing. It is a total, so a full season counts for more than half of one. Most regulars fall between -5 and +10, and the best seasons are near +30.
Wins above replacement
The same in wins. About six goals of goal difference are worth one win in the standings.
The five parts
A skater's rating is five parts added together. Each is zero for an average skater. Even-strength offence is his own goals, assists and chances at five-on-five, plus how much better his team's chances are with him on the ice than off it. Even-strength defence is the same comparison for chances against, plus his blocked shots and takeaways. Power play is a fifth of what his unit did above the league rate, weighted towards whoever scored or made the last pass. Penalty kill is a quarter of what his unit gave up above the league rate. Penalties is the minors he drew minus the minors he took, at about a sixth of a goal each.
Goalies
A goalie's rating is his goals saved above expected, plus an allowance for how many shots he faced. Only about a third of a goalie's season figure is the goalie, so one year should be read lightly.
What it cannot see
It does not reward scoring more than the chances were worth, so pure finishers rate lower than their goal totals suggest. It does not know who a player was sent out against, so shutdown players are under-rated. A star on a deep team is compared with good teammates, and loses a little for it. Over a full season about two-thirds of a rating is the player and one-third is chance. Under forty games it is more chance than player.

Shot attempts

Corsi (CF, CA, CF%)
Every shot attempt: shots on goal, missed shots and blocked shots. CF is the attempts for a team and CA the attempts against it. CF% is the share that were for. Above 50% means the team, or the team while a player is on the ice, has the puck more than its opponents. It stands in for possession, which nobody records directly.
Fenwick (FF%)
The same without blocked shots, since a blocked shot was rarely much of a chance.
SF%, GF%
The share of shots on goal, and of goals, that were for.
Sh%, Sv%, PDO
Sh% is the share of a team's shots on goal that went in, and Sv% is the share of the other team's shots that were stopped. PDO is the two added together, and across the league it comes to 100. A team or player far above 100 is getting the bounces and usually cools off. One far below is usually due to recover.
iCF, attempts taken
The shot attempts a player took himself.

Expected goals

Expected goals (xG)
How much a shot was worth. Every unblocked attempt gets the chance that a shot like it goes in, based on where it was taken from, what kind of shot it was, whether it was a rebound and the score. A shot from the slot is worth about 0.20, and one from the point about 0.015. Add them up and you have the goals a team or player would expect from the chances they had. Blocked shots count for nothing, because they are recorded where they were blocked.
Seasons before 2023-24
Before 2023-24 the NHL timed events less exactly, and differently from rink to rink, so expected goals for those seasons are rougher. They still add up to the goals actually scored each season, and they are still a fair guide to individual shooters and goalies. For teams before 2022-23 they are no better a guide than Corsi.
xGF%
The share of the expected goals at five-on-five that were for. It is like CF%, but each attempt counts for what it was worth, so a team that gets to the slot rates above one that shoots from the boards. For a skater it is the share while he was on the ice.
Chances created (xG per 60)
The expected goals of a skater's own shots for every 60 minutes he plays: how often he gets a chance.
Shot quality (xG per attempt)
The average chance of one of his unblocked attempts going in: how good each chance is.
Finishing (goals above expected)
Goals minus expected goals. Over one season it is mostly luck, and it takes several seasons to say much about a shooter. Shots at an empty net are left out, so an easy goal does not count as finishing.

A player against his team

CF% rel, xGF% rel
A player's share while he is on the ice, compared with his team's share in the same games while he is off it. It separates a good player on a poor team from a passenger on a strong one. +5 means the team does five points better with him out there.

Lines and pairings

Forward lines and defence pairs
On team and player pages: the three forwards, or the two defencemen, who were on the ice together at five-on-five, how long they played together, and how the team did in that time. It is worked out from the shift charts, a second at a time. A line has to be out together for twenty seconds in a game to count, so players crossing during a change are not mistaken for a line.

Goalies

Goals saved above expected
The expected goals of the shots a goalie faced, minus the goals he let in. It judges him on how hard his shots were, not just how many he stopped, so a goalie behind a leaky defence gets credit that save percentage does not give him. Only shots taken while he was in net count. Each season is set so the league's goalies come out at zero as a group, which makes it a measure against his peers.
Per 60
The same for every 60 minutes he played, so a backup can be compared with a starter.
Shot difficulty (xG per attempt faced)
The average chance of a shot against him going in. A high number says more about his team than about him.
Expected save %
The save percentage an ordinary goalie would have had on the same shots, to set beside his own.

Contracts and value

Cap hit
What a player counts against his team's salary cap in a season. It is the average of his contract over its years, so it can differ from what he is paid in any one year. It is the same whether he plays every game or misses half the season.
Retained salary
A team that trades a player may keep paying part of his contract. He is still shown with his whole cap hit and judged against it, but his new team is charged only its share. That share is what counts in a team's value and on its roster (marked with a star), and it is what he costs in Be a GM. The league's rules: a team may keep at most half of a contract, may keep part of no more than three contracts at once, and may not have more than 15% of the cap ceiling tied up this way. A contract can have salary kept by at most two teams. From 2026-27 the second team cannot do so within 75 days of the regular season after the first, which ends trades that passed a player through a third team to cut his cost twice.
Dead cap
What a team counts against the cap for players who are no longer on it: salary it kept paying for a player it traded, and what is left of a contract it bought out. Only the cases gathered so far are listed, on the team's page and in Be a GM.
Buyout
A team may end a contract early by paying the player two-thirds of the salary he is still owed, or one-third if he is under 26, spread over twice the years that were left. Signing bonuses are paid in full on top. Each year, the cap charge is his cap hit minus the salary the team saves that year. So the charge can be large in a year his salary was low, it runs twice as long as the contract would have, and it can even be a small credit. Buyouts can be made in a window from mid-June (or two days after the Stanley Cup is won, if later) to June 30.
Where the contracts come from
The NHL does not publish contracts, so they do not come with the games. They are gathered from public collections of contract data and from news reports of signings. Recent seasons are nearly complete. Further back, mostly the contracts of players who were still playing in 2024 are known, so an older season can be missing most of its players. The page says so when it is.
Cap dollars per point, per goal above replacement
The cap hit divided by what the player produced in the regular season. Lower is better value. In a season still being played these start very high and fall as the games add up.
The going rate
What teams as a whole paid for one goal above replacement that season: the cap space they spent above the cheapest contract, divided by the goals above replacement they got for it. Skaters and goalies are priced separately, because a goalie's goals above replacement run much higher and each costs less.
Worth at the going rate
What a season like his cost on average: the cheapest contract plus his goals above replacement at the going rate. A player who rated below a spare-part player can come out worth less than nothing.
Value
What his season was worth at the going rate, minus his cap hit: how much more, or less, he gave than he cost. Players on their first contract are paid far below the going rate, so they top the lists. Only players with enough games to be ranked get a value, and it covers the regular season only.
A team's value
The same, added up over its ranked players whose contract is known. A player who changed teams is split between his teams by the games he played for each.

Reading the pages

Who is ranked
A call-up with one good night would top every list, so lists of rates and shares only include players who played a fair amount: at least a quarter as much as the busiest player that season. Totals, such as most expected goals, include everyone.
Ranking bars
On a player's page, a bar filled to the 90th means he is ahead of 90% of the regulars at his position. Forwards are ranked against forwards, defencemen against defencemen and goalies against goalies.
Coloured numbers
On player and team pages, a number is coloured by its percentile, the share of the others it is ahead of: dark green from the 80th up, green from the 60th, amber for the middle, pale red from the 40th down and dark red from the 20th down. Hover over a number for its exact percentile.
What a number is ranked against depends on the number. A skater's on-ice shares are set against every skater who played enough to be ranked, and his rating against the ranked players at his position. A goalie's numbers are set against the regular goalies, and a team's against the other teams. A line or pair is set against the lines or pairs that played at least a tenth as long together as the busiest one.
Some numbers stay plain because they are neither good nor bad on their own: PDO, which is mostly luck, and counts that simply follow ice time, such as attempts taken or goals against. A rating also stays plain until a player has enough games to be ranked.
The radar on the compare page
Each spoke is one measure, running from the lowest regular at the centre to the league leader at the rim. The gap between two players on a spoke is the real gap in their numbers, and the dashed outline is the typical player.
Race charts
Stepped lines that add up through a game or a season. On a game page, each team's line climbs with every chance, with a dot for each goal. On a player's page, his goals race his expected goals. On a goalie's page, the goals he allowed race the goals he was expected to allow.
Shot maps
The attacking half of the rink, with the net on the right. A map with many shots opens as a heat map: darker red means more shots from that area, and each dot is a goal. The button under the key switches to a dot for every shot, sized by how good the chance was. Click Goals, Saved, Missed or Blocked in the key to show only those.

Possession and luck

Each dot is a team. The further right, the more of the shot attempts it takes. The higher, the more its shots are going in and its goalies are stopping, compared with usual. Top right is good and lucky, and bottom right is good and unlucky.

45505595100105Colorado Avalanche: CF% 57.3, PDO 98.5COLCarolina Hurricanes: CF% 56.9, PDO 96.9CARMontréal Canadiens: CF% 55.8, PDO 96.2MTLOttawa Senators: CF% 54.7, PDO 96.5OTTFlorida Panthers: CF% 53.0, PDO 104.3FLAVegas Golden Knights: CF% 53.0, PDO 95.4VGKTampa Bay Lightning: CF% 51.7, PDO 97.3TBLWinnipeg Jets: CF% 51.3, PDO 95.8WPGEdmonton Oilers: CF% 50.9, PDO 100.6EDMDallas Stars: CF% 48.0, PDO 98.5DALSt. Louis Blues: CF% 47.2, PDO 107.8STLNew Jersey Devils: CF% 44.2, PDO 101.7NJDLos Angeles Kings: CF% 44.1, PDO 102.1LAKMinnesota Wild: CF% 43.2, PDO 104.6MINToronto Maple Leafs: CF% 42.2, PDO 101.0TORWashington Capitals: CF% 41.4, PDO 100.7WSHCorsi for % (share of shot attempts)PDO

Teams

Team GP CF CA CF% FF% SF% xGF% GF% Sh% Sv% PDO
Colorado Avalanche 7 433 323 57.3 58.7 58.5 58.0 53.8 7.4 91.1 98.5
Carolina Hurricanes 15 878 666 56.9 55.9 54.4 53.0 45.3 7.0 89.9 96.9
Montréal Canadiens 5 285 226 55.8 52.3 50.9 47.3 38.9 6.0 90.3 96.2
Ottawa Senators 6 323 267 54.7 50.9 49.8 50.2 40.0 7.1 89.4 96.5
Florida Panthers 23 1,183 1,048 53.0 52.0 51.9 54.3 62.4 12.3 92.0 104.3
Vegas Golden Knights 11 654 580 53.0 52.0 50.4 51.1 37.8 6.8 88.6 95.4
Tampa Bay Lightning 5 215 201 51.7 50.7 46.2 48.9 40.0 9.3 88.0 97.3
Winnipeg Jets 13 621 590 51.3 51.0 51.9 45.8 40.8 7.5 88.3 95.8
Edmonton Oilers 22 1,198 1,156 50.9 52.0 53.7 51.2 55.3 9.4 91.2 100.6
Dallas Stars 18 860 931 48.0 47.7 46.3 49.1 41.7 7.0 91.5 98.5
St. Louis Blues 7 315 352 47.2 47.1 47.1 52.4 63.6 15.9 91.9 107.8
New Jersey Devils 5 263 332 44.2 44.8 47.1 48.6 52.6 8.3 93.3 101.7
Los Angeles Kings 6 294 373 44.1 43.4 43.0 42.4 48.3 10.9 91.2 102.1
Minnesota Wild 6 297 390 43.2 43.6 45.1 44.3 58.3 11.2 93.4 104.6
Toronto Maple Leafs 13 558 765 42.2 45.0 46.7 45.8 49.1 10.7 90.3 101.0
Washington Capitals 10 425 602 41.4 44.3 44.7 47.7 46.9 7.9 92.7 100.7

Player rating

Goals above replacement: the goals a player added to his team's goal difference, compared with a spare-part player who played the same minutes. For a skater it is five parts added together, each measured against the league: even-strength offence and defence, the power play, the penalty kill, and penalties drawn minus penalties taken. About six goals are worth one win. A playoff run is too short to rank anyone on, so these are simply the largest totals.

Skaters

# Player Pos Team GP EV offence EV defence Power play Penalty kill Penalties Goals above repl. Wins
1 Connor McDavid C EDM 22 +4.9 +0.8 +0.3 +0.0 +0.9 +8.4 +1.4
2 Evan Bouchard D EDM 22 +3.3 +1.8 +0.3 -0.1 +0.0 +7.2 +1.2
3 Leon Draisaitl C EDM 22 +1.4 -0.1 +1.4 +0.0 +1.2 +5.3 +0.9
4 Thomas Harley D DAL 18 +1.7 +1.1 +0.9 +0.2 -0.1 +5.3 +0.9
5 Nate Schmidt D FLA 23 +1.1 +1.6 +0.2 +0.2 +0.4 +4.8 +0.8
6 Anton Lundell C FLA 23 +3.1 +0.5 -0.2 +0.5 -0.3 +4.7 +0.8
7 Brad Marchand L FLA 23 +3.1 +0.4 -0.2 +0.3 -0.1 +4.5 +0.7
8 Auston Matthews C TOR 13 +1.6 +1.3 +0.2 +0.3 +0.4 +4.4 +0.7
9 Carter Verhaeghe C FLA 23 +2.6 -1.6 +0.4 +0.0 +1.3 +3.9 +0.7
10 Mitch Marner R TOR 13 +0.9 +0.9 +0.5 +0.3 +0.5 +3.8 +0.6
11 Zach Hyman L EDM 15 +2.2 +0.6 -0.3 +0.2 +0.4 +3.8 +0.6
12 Eetu Luostarinen C FLA 23 +1.5 +0.8 -0.1 +0.3 +0.2 +3.8 +0.6
13 Mikko Rantanen R DAL 18 +2.3 -0.4 +0.3 +0.0 +0.4 +3.6 +0.6
14 Sam Bennett C FLA 23 +2.6 +0.1 +0.4 +0.1 -1.0 +3.3 +0.5
15 Colton Parayko D STL 7 +2.0 +0.8 +0.1 -0.1 -0.1 +3.3 +0.5
16 Aleksander Barkov C FLA 23 +0.9 +0.2 -0.2 +0.0 +1.0 +3.2 +0.5
17 Chris Tanev D TOR 13 -0.4 +1.7 0.0 +0.4 +0.5 +3.1 +0.5
18 Shayne Gostisbehere D CAR 15 +0.3 +1.0 +0.0 +0.1 +0.8 +3.1 +0.5
19 Cam Fowler D STL 7 +1.6 +0.5 +0.3 +0.1 +0.0 +3.0 +0.5
20 Matthew Tkachuk L FLA 23 +0.6 +0.7 +0.9 +0.0 -0.3 +3.0 +0.5

Defencemen

# Player Pos Team GP EV offence EV defence Power play Penalty kill Penalties Goals above repl. Wins
1 Evan Bouchard D EDM 22 +3.3 +1.8 +0.3 -0.1 +0.0 +7.2 +1.2
2 Thomas Harley D DAL 18 +1.7 +1.1 +0.9 +0.2 -0.1 +5.3 +0.9
3 Nate Schmidt D FLA 23 +1.1 +1.6 +0.2 +0.2 +0.4 +4.8 +0.8
4 Colton Parayko D STL 7 +2.0 +0.8 +0.1 -0.1 -0.1 +3.3 +0.5
5 Chris Tanev D TOR 13 -0.4 +1.7 0.0 +0.4 +0.5 +3.1 +0.5
6 Shayne Gostisbehere D CAR 15 +0.3 +1.0 +0.0 +0.1 +0.8 +3.1 +0.5
7 Cam Fowler D STL 7 +1.6 +0.5 +0.3 +0.1 +0.0 +3.0 +0.5
8 Jake Walman D EDM 22 +1.6 +0.7 -0.3 -0.3 -0.5 +2.7 +0.4
9 Sean Walker D CAR 12 +1.0 +0.7 -0.1 +0.2 +0.0 +2.6 +0.4
10 Dylan Samberg D WPG 13 +0.5 +0.0 0.0 +0.4 +0.4 +2.3 +0.4

Goalies

A goalie's rating is his goals saved above expected, plus an allowance for the shots he faced. It is on the same scale as a skater's, but only about a third of one season's figure is the goalie and the rest is chance, so goalies are listed separately.

# Goalie Team GP Saved above expected Goals above repl. Wins
1 Sergei Bobrovsky FLA 23 +5.9 +11.9 +2.0
2 Jake Oettinger DAL 18 +5.0 +10.4 +1.7
3 Logan Thompson WSH 10 +6.9 +10.0 +1.7
4 Frederik Andersen CAR 13 +4.0 +7.0 +1.2
5 Stuart Skinner EDM 15 +1.3 +5.9 +1.0
6 Jacob Markstrom NJD 5 +2.9 +4.9 +0.8
7 Filip Gustavsson MIN 6 +2.1 +3.9 +0.7
8 Samuel Montembeault MTL 3 +1.9 +2.8 +0.5
9 Mackenzie Blackwood COL 7 +0.5 +2.5 +0.4
10 Jordan Binnington STL 7 -0.4 +1.4 +0.2

Skaters

Ranked lists include skaters with at least a quarter of the busiest skater's time on the ice, and never fewer than 200 shot attempts with them out there.

Corsi for %

# Skater Team GP CF%
1 Sean Walker CAR 12 63.8
2 Shayne Gostisbehere CAR 15 63.6
3 Nathan MacKinnon COL 7 63.3
4 Martin Necas COL 7 62.8
5 Devon Toews COL 7 61.8
6 Pavel Dorofeyev VGK 8 61.0
7 Tomas Hertl VGK 11 60.5
8 Thomas Chabot OTT 6 60.4
9 William Carrier CAR 15 60.2
10 Cale Makar COL 7 60.1

Corsi relative to team

# Skater Team GP CF% rel
1 Matt Boldy MIN 6 +12.9
2 Lian Bichsel DAL 18 +11.4
3 Connor McDavid EDM 22 +11.1
4 Corey Perry EDM 22 +10.7
5 Thomas Chabot OTT 6 +10.4
6 Cam Fowler STL 7 +10.2
7 Tomas Hertl VGK 11 +10.2
8 Brock Faber MIN 6 +10.1
9 Kirill Kaprizov MIN 6 +9.8
10 Cole Perfetti WPG 13 +9.8

Shot attempts taken

# Skater Team GP iCF
1 Sam Bennett FLA 23 105
2 Connor McDavid EDM 22 102
3 Evan Bouchard EDM 22 101
4 Jake Walman EDM 22 98
5 Carter Verhaeghe FLA 23 97
6 Evander Kane EDM 21 93
7 Darnell Nurse EDM 22 88
8 Sam Reinhart FLA 21 87
9 Brad Marchand FLA 23 81
10 Gustav Forsling FLA 23 79

Highest PDO

# Skater Team GP PDO
1 Philip Broberg STL 7 122.5
2 Anton Lundell FLA 23 110.6
3 Jared Spurgeon MIN 6 108.4
4 Tomas Nosek FLA 16 108.2
5 Brad Marchand FLA 23 108.2
6 Jake Middleton MIN 6 107.7
7 Eetu Luostarinen FLA 23 107.6
8 Connor McMichael WSH 10 106.1
9 Brett Pesce NJD 5 106.0
10 Joel Edmundson LAK 6 105.8

Lowest PDO

# Skater Team GP PDO
1 Luke Schenn WPG 11 82.6
2 Cole Perfetti WPG 13 86.7
3 Pavel Dorofeyev VGK 8 87.0
4 Taylor Hall CAR 15 87.9
5 Shayne Gostisbehere CAR 15 88.8
6 Morgan Barron WPG 13 89.5
7 Jack Eichel VGK 11 90.5
8 Shea Theodore VGK 11 90.7
9 Nino Niederreiter WPG 13 91.3
10 Nicolas Roy VGK 11 91.7

Goals for %

# Skater Team GP GF%
1 Philip Broberg STL 7 100.0
2 Tomas Nosek FLA 16 83.3
3 Brad Marchand FLA 23 75.0
4 Jared Spurgeon MIN 6 75.0
5 Anton Lundell FLA 23 75.0
6 Brett Pesce NJD 5 71.4
7 Jake Middleton MIN 6 71.4
8 Eetu Luostarinen FLA 23 69.0
9 Vasily Podkolzin EDM 22 68.8
10 Jaccob Slavin CAR 15 68.2

Expected goals for %

# Skater Team GP xGF%
1 Cam Fowler STL 7 65.7
2 Artturi Lehkonen COL 7 64.4
3 Colton Parayko STL 7 63.8
4 Zach Hyman EDM 15 62.0
5 Nathan MacKinnon COL 7 61.7
6 William Karlsson VGK 11 61.5
7 Sean Walker CAR 12 60.6
8 Martin Necas COL 7 60.6
9 Brad Marchand FLA 23 60.4
10 Cale Makar COL 7 60.2

Expected goals relative to team

# Skater Team GP xGF% rel
1 Cam Fowler STL 7 +22.7
2 Colton Parayko STL 7 +20.4
3 Dylan Samberg WPG 13 +13.6
4 William Karlsson VGK 11 +13.3
5 Matthew Knies TOR 13 +12.9
6 Connor McDavid EDM 22 +12.8
7 Zach Hyman EDM 15 +12.5
8 Auston Matthews TOR 13 +12.2
9 Tomas Hertl VGK 11 +11.5
10 Evan Bouchard EDM 22 +11.1

Expected goals

What each skater's own shots were worth, in all situations, leaving out shots at an empty net. The shot quality and finishing lists include skaters with at least a quarter of the busiest shooter's attempts, and the chances created list includes those with at least a quarter of the most ice time. One season of finishing is mostly luck.

Chances against results

Each dot is a team at five-on-five. The further right, the more of the expected goals it gets, meaning the better its chances. The higher, the more of the actual goals it gets. A team above the line is getting better results than its chances were worth, thanks to hot shooting or goaltending, and a team below it is getting worse results.

455055404550556065Colorado Avalanche: 58.0% of expected goals, 53.8% of goalsCOLCarolina Hurricanes: 53.0% of expected goals, 45.3% of goalsCARMontréal Canadiens: 47.3% of expected goals, 38.9% of goalsMTLOttawa Senators: 50.2% of expected goals, 40.0% of goalsOTTFlorida Panthers: 54.3% of expected goals, 62.4% of goalsFLAVegas Golden Knights: 51.1% of expected goals, 37.8% of goalsVGKTampa Bay Lightning: 48.9% of expected goals, 40.0% of goalsTBLWinnipeg Jets: 45.8% of expected goals, 40.8% of goalsWPGEdmonton Oilers: 51.2% of expected goals, 55.3% of goalsEDMDallas Stars: 49.1% of expected goals, 41.7% of goalsDALSt. Louis Blues: 52.4% of expected goals, 63.6% of goalsSTLNew Jersey Devils: 48.6% of expected goals, 52.6% of goalsNJDLos Angeles Kings: 42.4% of expected goals, 48.3% of goalsLAKMinnesota Wild: 44.3% of expected goals, 58.3% of goalsMINToronto Maple Leafs: 45.8% of expected goals, 49.1% of goalsTORWashington Capitals: 47.7% of expected goals, 46.9% of goalsWSHExpected goals for % (share of chances)Goals for % (share of goals)

Most expected goals: forwards

# Skater Team GP G xG
1 Connor McDavid EDM 22 6 10.2
2 Sam Bennett FLA 23 13 8.7
3 Leon Draisaitl EDM 22 11 8.3
4 Carter Verhaeghe FLA 23 6 7.9
5 Corey Perry EDM 22 10 7.3
6 Mikko Rantanen DAL 18 8 7.0
7 Sam Reinhart FLA 21 11 6.3
8 Seth Jarvis CAR 15 4 5.7
9 Auston Matthews TOR 13 3 5.6
10 Brad Marchand FLA 23 10 5.4

Most expected goals: defencemen

# Skater Team GP G xG
1 Evan Bouchard EDM 22 7 3.9
2 Thomas Harley DAL 18 4 2.9
3 Cale Makar COL 7 0 2.4
4 Shayne Gostisbehere CAR 15 3 2.1
5 Jake Walman EDM 22 2 2.1
6 Aaron Ekblad FLA 19 4 2.1
7 John Carlson WSH 10 1 2.0
8 Seth Jones FLA 23 4 1.9
9 Nate Schmidt FLA 23 3 1.9
10 Josh Morrissey WPG 12 0 1.9

Chances created

# Skater Team GP G xG/60
1 Corey Perry EDM 22 10 1.31
2 Nathan MacKinnon COL 7 7 1.31
3 Sam Bennett FLA 23 13 1.29
4 Auston Matthews TOR 13 3 1.26
5 Alex Ovechkin WSH 10 5 1.22
6 Tomas Hertl VGK 11 3 1.20
7 Cole Perfetti WPG 13 3 1.18
8 John Tavares TOR 13 5 1.18
9 Zach Hyman EDM 15 5 1.16
10 Andrei Svechnikov CAR 15 6 1.15

Shot quality

# Skater Team GP G xG per attempt
1 Matthew Knies TOR 13 5 12.6%
2 Corey Perry EDM 22 10 12.0%
3 Tomas Hertl VGK 11 3 11.5%
4 Artturi Lehkonen COL 7 3 10.9%
5 Anthony Beauvillier WSH 10 2 10.3%
6 Roope Hintz DAL 17 5 9.9%
7 Seth Jarvis CAR 15 4 9.8%
8 Gabriel Vilardi WPG 9 1 9.8%
9 Cole Perfetti WPG 13 3 9.7%
10 Jason Robertson DAL 11 4 9.6%

Best finishers

# Skater Team GP G Goals above xG
1 Sam Reinhart FLA 21 11 +4.7
2 Brad Marchand FLA 23 10 +4.6
3 Sam Bennett FLA 23 13 +4.3
4 Nathan MacKinnon COL 7 7 +3.5
5 Evan Bouchard EDM 22 7 +3.1
6 Morgan Rielly TOR 13 4 +3.0
7 Matt Boldy MIN 6 5 +2.8
8 Matthew Tkachuk FLA 23 8 +2.8
9 Leon Draisaitl EDM 22 11 +2.7
10 Corey Perry EDM 22 10 +2.7

Worst finishers

# Skater Team GP G Goals above xG
1 Connor McDavid EDM 22 6 -4.2
2 Mason Marchment DAL 18 1 -2.7
3 Matt Duchene DAL 18 1 -2.6
4 Auston Matthews TOR 13 3 -2.6
5 Jamie Benn DAL 18 1 -2.4
6 Cale Makar COL 7 0 -2.4
7 William Carrier CAR 15 0 -2.2
8 Jesperi Kotkaniemi CAR 14 0 -2.2
9 Trent Frederic EDM 22 1 -2.1
10 Pavel Dorofeyev VGK 8 1 -2.0

Goalies

Goals saved above expected: the goals the shots a goalie faced were expected to produce, minus the goals he let in. Only shots taken while he was in net count, and the league's goalies come out at zero as a group. The per-60 and hardest-shots lists include goalies who played at least a quarter as much as the busiest.

Most goals saved above expected

# Goalie Team GP GA Saved above xG
1 Logan Thompson WSH 10 24 +6.9
2 Sergei Bobrovsky FLA 23 53 +5.9
3 Jake Oettinger DAL 18 48 +5.0
4 Frederik Andersen CAR 13 25 +4.0
5 Jacob Markstrom NJD 5 16 +2.9
6 Filip Gustavsson MIN 6 16 +2.1
7 Samuel Montembeault MTL 3 7 +1.9
8 Stuart Skinner EDM 15 44 +1.3
9 Scott Wedgewood COL 1 0 +1.2
10 Eric Comrie WPG 3 1 +0.9

Goals saved above expected per 60

# Goalie Team GP GA Per 60
1 Logan Thompson WSH 10 24 +0.69
2 Frederik Andersen CAR 13 25 +0.32
3 Jake Oettinger DAL 18 48 +0.30
4 Sergei Bobrovsky FLA 23 53 +0.25
5 Stuart Skinner EDM 15 44 +0.09
6 Mackenzie Blackwood COL 7 19 +0.07
7 Anthony Stolarz TOR 7 15 -0.02
8 Jordan Binnington STL 7 19 -0.06
9 Calvin Pickard EDM 10 25 -0.22
10 Adin Hill VGK 11 33 -0.32

Fewest goals saved above expected

# Goalie Team GP GA Saved above xG
1 Connor Hellebuyck WPG 13 39 -8.1
2 Joseph Woll TOR 7 23 -4.2
3 Pyotr Kochetkov CAR 4 12 -4.2
4 Andrei Vasilevskiy TBL 5 16 -3.9
5 Adin Hill VGK 11 33 -3.6
6 Linus Ullmark OTT 6 18 -2.2
7 Darcy Kuemper LAK 6 23 -2.1
8 Calvin Pickard EDM 10 25 -2.0
9 Casey DeSmith DAL 2 4 -0.6
10 Charlie Lindgren WSH 1 1 -0.6

Hardest shots faced

# Goalie Team GP GA xG per attempt
1 Stuart Skinner EDM 15 44 7.1%
2 Mackenzie Blackwood COL 7 19 7.1%
3 Jake Oettinger DAL 18 48 6.7%
4 Darcy Kuemper LAK 6 23 6.6%
5 Linus Ullmark OTT 6 18 6.5%
6 Logan Thompson WSH 10 24 6.4%
7 Frederik Andersen CAR 13 25 6.4%
8 Calvin Pickard EDM 10 25 6.4%
9 Adin Hill VGK 11 33 6.3%
10 Connor Hellebuyck WPG 13 39 6.3%