Hockey Terminal
Be a GM

Analytics, 2025-26

Playoffs, five-on-five unless a list says otherwise. Worked out for 82 of 82 games. A playoff run is only a handful of games, so these numbers swing far more than a season's, and a team that went out in the first round is judged on a single opponent.

What these numbers mean

The regular season and the playoffs are kept apart, and the Games box above picks one. The numbers start in 2010-11, the first season the NHL recorded every shot attempt and where it was taken from. Five-on-five means both teams are at full strength with their goalies in net. It is most of a game, and the fairest place to compare teams and players, because power plays do not skew it.

Player rating

Goals above replacement
One number for a player's season: the goals he added to his team's goal difference, compared with a spare-part player who played the same minutes, the kind a team can call up for nothing. It is a total, so a full season counts for more than half of one. Most regulars fall between -5 and +10, and the best seasons are near +30.
Wins above replacement
The same in wins. About six goals of goal difference are worth one win in the standings.
The five parts
A skater's rating is five parts added together. Each is zero for an average skater. Even-strength offence is his own goals, assists and chances at five-on-five, plus how much better his team's chances are with him on the ice than off it. Even-strength defence is the same comparison for chances against, plus his blocked shots and takeaways. Power play is a fifth of what his unit did above the league rate, weighted towards whoever scored or made the last pass. Penalty kill is a quarter of what his unit gave up above the league rate. Penalties is the minors he drew minus the minors he took, at about a sixth of a goal each.
Goalies
A goalie's rating is his goals saved above expected, plus an allowance for how many shots he faced. Only about a third of a goalie's season figure is the goalie, so one year should be read lightly.
What it cannot see
It does not reward scoring more than the chances were worth, so pure finishers rate lower than their goal totals suggest. It does not know who a player was sent out against, so shutdown players are under-rated. A star on a deep team is compared with good teammates, and loses a little for it. Over a full season about two-thirds of a rating is the player and one-third is chance. Under forty games it is more chance than player.

Shot attempts

Corsi (CF, CA, CF%)
Every shot attempt: shots on goal, missed shots and blocked shots. CF is the attempts for a team and CA the attempts against it. CF% is the share that were for. Above 50% means the team, or the team while a player is on the ice, has the puck more than its opponents. It stands in for possession, which nobody records directly.
Fenwick (FF%)
The same without blocked shots, since a blocked shot was rarely much of a chance.
SF%, GF%
The share of shots on goal, and of goals, that were for.
Sh%, Sv%, PDO
Sh% is the share of a team's shots on goal that went in, and Sv% is the share of the other team's shots that were stopped. PDO is the two added together, and across the league it comes to 100. A team or player far above 100 is getting the bounces and usually cools off. One far below is usually due to recover.
iCF, attempts taken
The shot attempts a player took himself.

Expected goals

Expected goals (xG)
How much a shot was worth. Every unblocked attempt gets the chance that a shot like it goes in, based on where it was taken from, what kind of shot it was, whether it was a rebound and the score. A shot from the slot is worth about 0.20, and one from the point about 0.015. Add them up and you have the goals a team or player would expect from the chances they had. Blocked shots count for nothing, because they are recorded where they were blocked.
Seasons before 2023-24
Before 2023-24 the NHL timed events less exactly, and differently from rink to rink, so expected goals for those seasons are rougher. They still add up to the goals actually scored each season, and they are still a fair guide to individual shooters and goalies. For teams before 2022-23 they are no better a guide than Corsi.
xGF%
The share of the expected goals at five-on-five that were for. It is like CF%, but each attempt counts for what it was worth, so a team that gets to the slot rates above one that shoots from the boards. For a skater it is the share while he was on the ice.
Chances created (xG per 60)
The expected goals of a skater's own shots for every 60 minutes he plays: how often he gets a chance.
Shot quality (xG per attempt)
The average chance of one of his unblocked attempts going in: how good each chance is.
Finishing (goals above expected)
Goals minus expected goals. Over one season it is mostly luck, and it takes several seasons to say much about a shooter. Shots at an empty net are left out, so an easy goal does not count as finishing.

A player against his team

CF% rel, xGF% rel
A player's share while he is on the ice, compared with his team's share in the same games while he is off it. It separates a good player on a poor team from a passenger on a strong one. +5 means the team does five points better with him out there.

Lines and pairings

Forward lines and defence pairs
On team and player pages: the three forwards, or the two defencemen, who were on the ice together at five-on-five, how long they played together, and how the team did in that time. It is worked out from the shift charts, a second at a time. A line has to be out together for twenty seconds in a game to count, so players crossing during a change are not mistaken for a line.

Goalies

Goals saved above expected
The expected goals of the shots a goalie faced, minus the goals he let in. It judges him on how hard his shots were, not just how many he stopped, so a goalie behind a leaky defence gets credit that save percentage does not give him. Only shots taken while he was in net count. Each season is set so the league's goalies come out at zero as a group, which makes it a measure against his peers.
Per 60
The same for every 60 minutes he played, so a backup can be compared with a starter.
Shot difficulty (xG per attempt faced)
The average chance of a shot against him going in. A high number says more about his team than about him.
Expected save %
The save percentage an ordinary goalie would have had on the same shots, to set beside his own.

Contracts and value

Cap hit
What a player counts against his team's salary cap in a season. It is the average of his contract over its years, so it can differ from what he is paid in any one year. It is the same whether he plays every game or misses half the season.
Retained salary
A team that trades a player may keep paying part of his contract. He is still shown with his whole cap hit and judged against it, but his new team is charged only its share. That share is what counts in a team's value and on its roster (marked with a star), and it is what he costs in Be a GM. The league's rules: a team may keep at most half of a contract, may keep part of no more than three contracts at once, and may not have more than 15% of the cap ceiling tied up this way. A contract can have salary kept by at most two teams. From 2026-27 the second team cannot do so within 75 days of the regular season after the first, which ends trades that passed a player through a third team to cut his cost twice.
Dead cap
What a team counts against the cap for players who are no longer on it: salary it kept paying for a player it traded, and what is left of a contract it bought out. Only the cases gathered so far are listed, on the team's page and in Be a GM.
Buyout
A team may end a contract early by paying the player two-thirds of the salary he is still owed, or one-third if he is under 26, spread over twice the years that were left. Signing bonuses are paid in full on top. Each year, the cap charge is his cap hit minus the salary the team saves that year. So the charge can be large in a year his salary was low, it runs twice as long as the contract would have, and it can even be a small credit. Buyouts can be made in a window from mid-June (or two days after the Stanley Cup is won, if later) to June 30.
Where the contracts come from
The NHL does not publish contracts, so they do not come with the games. They are gathered from public collections of contract data and from news reports of signings. Recent seasons are nearly complete. Further back, mostly the contracts of players who were still playing in 2024 are known, so an older season can be missing most of its players. The page says so when it is.
Cap dollars per point, per goal above replacement
The cap hit divided by what the player produced in the regular season. Lower is better value. In a season still being played these start very high and fall as the games add up.
The going rate
What teams as a whole paid for one goal above replacement that season: the cap space they spent above the cheapest contract, divided by the goals above replacement they got for it. Skaters and goalies are priced separately, because a goalie's goals above replacement run much higher and each costs less.
Worth at the going rate
What a season like his cost on average: the cheapest contract plus his goals above replacement at the going rate. A player who rated below a spare-part player can come out worth less than nothing.
Value
What his season was worth at the going rate, minus his cap hit: how much more, or less, he gave than he cost. Players on their first contract are paid far below the going rate, so they top the lists. Only players with enough games to be ranked get a value, and it covers the regular season only.
A team's value
The same, added up over its ranked players whose contract is known. A player who changed teams is split between his teams by the games he played for each.

Reading the pages

Who is ranked
A call-up with one good night would top every list, so lists of rates and shares only include players who played a fair amount: at least a quarter as much as the busiest player that season. Totals, such as most expected goals, include everyone.
Ranking bars
On a player's page, a bar filled to the 90th means he is ahead of 90% of the regulars at his position. Forwards are ranked against forwards, defencemen against defencemen and goalies against goalies.
Coloured numbers
On player and team pages, a number is coloured by its percentile, the share of the others it is ahead of: dark green from the 80th up, green from the 60th, amber for the middle, pale red from the 40th down and dark red from the 20th down. Hover over a number for its exact percentile.
What a number is ranked against depends on the number. A skater's on-ice shares are set against every skater who played enough to be ranked, and his rating against the ranked players at his position. A goalie's numbers are set against the regular goalies, and a team's against the other teams. A line or pair is set against the lines or pairs that played at least a tenth as long together as the busiest one.
Some numbers stay plain because they are neither good nor bad on their own: PDO, which is mostly luck, and counts that simply follow ice time, such as attempts taken or goals against. A rating also stays plain until a player has enough games to be ranked.
The radar on the compare page
Each spoke is one measure, running from the lowest regular at the centre to the league leader at the rim. The gap between two players on a spoke is the real gap in their numbers, and the dashed outline is the typical player.
Race charts
Stepped lines that add up through a game or a season. On a game page, each team's line climbs with every chance, with a dot for each goal. On a player's page, his goals race his expected goals. On a goalie's page, the goals he allowed race the goals he was expected to allow.
Shot maps
The attacking half of the rink, with the net on the right. A map with many shots opens as a heat map: darker red means more shots from that area, and each dot is a goal. The button under the key switches to a dot for every shot, sized by how good the chance was. Click Goals, Saved, Missed or Blocked in the key to show only those.

Possession and luck

Each dot is a team. The further right, the more of the shot attempts it takes. The higher, the more its shots are going in and its goalies are stopping, compared with usual. Top right is good and lucky, and bottom right is good and unlucky.

45505595100105Carolina Hurricanes: CF% 57.8, PDO 101.6CARPittsburgh Penguins: CF% 56.6, PDO 93.7PITColorado Avalanche: CF% 55.7, PDO 99.5COLTampa Bay Lightning: CF% 54.9, PDO 96.7TBLAnaheim Ducks: CF% 54.4, PDO 96.5ANABuffalo Sabres: CF% 54.0, PDO 100.1BUFDallas Stars: CF% 51.9, PDO 92.3DALUtah Mammoth: CF% 48.0, PDO 103.5UTAEdmonton Oilers: CF% 46.8, PDO 102.9EDMVegas Golden Knights: CF% 46.7, PDO 101.7VGKLos Angeles Kings: CF% 46.5, PDO 93.5LAKOttawa Senators: CF% 45.8, PDO 96.6OTTBoston Bruins: CF% 45.6, PDO 96.3BOSMinnesota Wild: CF% 45.2, PDO 104.3MINMontréal Canadiens: CF% 43.7, PDO 102.1MTLPhiladelphia Flyers: CF% 41.6, PDO 101.8PHICorsi for % (share of shot attempts)PDO

Teams

Team GP CF CA CF% FF% SF% xGF% GF% Sh% Sv% PDO
Carolina Hurricanes 19 1,053 768 57.8 58.4 58.1 55.6 62.2 9.9 91.6 101.6
Pittsburgh Penguins 6 301 231 56.6 57.9 53.7 53.2 31.3 4.1 89.6 93.7
Colorado Avalanche 13 723 574 55.7 56.3 56.6 56.2 55.1 8.3 91.1 99.5
Tampa Bay Lightning 7 316 260 54.9 55.2 55.2 52.7 45.0 6.6 90.1 96.7
Anaheim Ducks 12 615 516 54.4 54.4 53.6 48.9 44.0 7.5 89.0 96.5
Buffalo Sabres 13 635 542 54.0 53.8 52.7 54.3 52.8 10.1 89.9 100.1
Dallas Stars 6 299 277 51.9 52.7 50.6 55.0 22.2 3.0 89.3 92.3
Utah Mammoth 6 301 326 48.0 47.5 47.3 45.3 54.8 13.2 90.3 103.5
Edmonton Oilers 6 279 317 46.8 45.8 48.0 50.9 54.8 12.0 90.9 102.9
Vegas Golden Knights 22 980 1,117 46.7 47.8 47.7 52.2 52.1 10.8 90.9 101.7
Los Angeles Kings 4 199 229 46.5 43.3 42.9 41.2 18.2 2.7 90.7 93.5
Ottawa Senators 4 203 240 45.8 45.0 45.3 46.8 30.0 3.7 92.9 96.6
Boston Bruins 6 243 290 45.6 45.7 46.6 44.6 37.5 8.3 88.0 96.3
Minnesota Wild 11 486 589 45.2 44.9 46.0 42.9 58.1 11.1 93.2 104.3
Montréal Canadiens 19 748 962 43.7 42.9 43.1 43.3 48.6 10.6 91.5 102.1
Philadelphia Flyers 10 356 499 41.6 40.8 43.7 45.7 50.0 8.1 93.7 101.8

Player rating

Goals above replacement: the goals a player added to his team's goal difference, compared with a spare-part player who played the same minutes. For a skater it is five parts added together, each measured against the league: even-strength offence and defence, the power play, the penalty kill, and penalties drawn minus penalties taken. About six goals are worth one win. A playoff run is too short to rank anyone on, so these are simply the largest totals.

Skaters

# Player Pos Team GP EV offence EV defence Power play Penalty kill Penalties Goals above repl. Wins
1 Mitch Marner R VGK 22 +2.3 +1.1 +0.7 0.0 +0.2 +5.6 +0.9
2 Taylor Hall L CAR 19 +5.0 +0.1 -0.3 0.0 -0.1 +5.4 +0.9
3 Shea Theodore D VGK 22 +1.9 +2.2 -0.1 +0.2 -0.7 +5.4 +0.9
4 Devon Toews D COL 13 +2.4 +1.4 -0.2 -0.1 +0.0 +4.8 +0.8
5 Jackson Blake R CAR 19 +4.1 -0.7 -0.3 +0.0 -0.1 +4.0 +0.7
6 Nathan MacKinnon C COL 13 +0.9 +0.4 +1.0 +0.0 +0.9 +3.9 +0.7
7 Logan Stankoven C CAR 19 +3.7 -1.2 0.0 +0.0 +0.4 +3.9 +0.6
8 Quinn Hughes D MIN 11 +2.3 -0.1 -0.1 +0.0 +0.5 +3.8 +0.6
9 K'Andre Miller D CAR 19 +0.5 +1.2 -0.1 +0.5 +0.1 +3.7 +0.6
10 Brayden McNabb D VGK 21 +0.4 +2.2 0.0 +0.2 -0.5 +3.7 +0.6
11 Cale Makar D COL 11 +1.2 +1.1 -0.2 +0.1 +0.4 +3.5 +0.6
12 Mattias Samuelsson D BUF 13 +0.6 +1.9 0.0 -0.3 +0.2 +3.4 +0.6
13 Pavel Dorofeyev R VGK 22 +0.9 -0.5 +0.9 0.0 +0.9 +3.1 +0.5
14 Zach Benson L BUF 13 +0.8 +0.5 +0.2 +0.1 +0.9 +3.1 +0.5
15 Rasmus Dahlin D BUF 13 +1.7 +0.4 +0.4 +0.0 -0.6 +3.0 +0.5
16 Lane Hutson D MTL 19 +0.8 -0.4 +0.9 0.0 +0.1 +3.0 +0.5
17 William Karlsson C VGK 15 +1.7 +0.5 -0.3 +0.2 +0.0 +2.9 +0.5
18 Travis Sanheim D PHI 10 +1.4 -0.2 -0.1 +0.4 +0.4 +2.9 +0.5
19 Jake Evans C MTL 19 +0.6 +1.0 0.0 -0.1 +0.6 +2.9 +0.5
20 Leo Carlsson C ANA 12 +1.8 +0.2 -0.2 +0.0 +0.4 +2.8 +0.5

Defencemen

# Player Pos Team GP EV offence EV defence Power play Penalty kill Penalties Goals above repl. Wins
1 Shea Theodore D VGK 22 +1.9 +2.2 -0.1 +0.2 -0.7 +5.4 +0.9
2 Devon Toews D COL 13 +2.4 +1.4 -0.2 -0.1 +0.0 +4.8 +0.8
3 Quinn Hughes D MIN 11 +2.3 -0.1 -0.1 +0.0 +0.5 +3.8 +0.6
4 K'Andre Miller D CAR 19 +0.5 +1.2 -0.1 +0.5 +0.1 +3.7 +0.6
5 Brayden McNabb D VGK 21 +0.4 +2.2 0.0 +0.2 -0.5 +3.7 +0.6
6 Cale Makar D COL 11 +1.2 +1.1 -0.2 +0.1 +0.4 +3.5 +0.6
7 Mattias Samuelsson D BUF 13 +0.6 +1.9 0.0 -0.3 +0.2 +3.4 +0.6
8 Rasmus Dahlin D BUF 13 +1.7 +0.4 +0.4 +0.0 -0.6 +3.0 +0.5
9 Lane Hutson D MTL 19 +0.8 -0.4 +0.9 0.0 +0.1 +3.0 +0.5
10 Travis Sanheim D PHI 10 +1.4 -0.2 -0.1 +0.4 +0.4 +2.9 +0.5

Goalies

A goalie's rating is his goals saved above expected, plus an allowance for the shots he faced. It is on the same scale as a skater's, but only about a third of one season's figure is the goalie and the rest is chance, so goalies are listed separately.

# Goalie Team GP Saved above expected Goals above repl. Wins
1 Jakub Dobes MTL 19 +9.9 +16.2 +2.7
2 Frederik Andersen CAR 16 +6.5 +10.5 +1.7
3 Linus Ullmark OTT 4 +6.0 +7.5 +1.3
4 Dan Vladar PHI 10 +4.2 +6.9 +1.2
5 Brandon Bussi CAR 4 +3.7 +4.7 +0.8
6 Jesper Wallstedt MIN 10 +0.8 +4.0 +0.7
7 Alex Lyon BUF 10 +1.7 +3.9 +0.6
8 Andrei Vasilevskiy TBL 7 +1.7 +3.5 +0.6
9 Jeremy Swayman BOS 6 +1.0 +2.8 +0.5
10 Arturs Silovs PIT 3 +2.0 +2.7 +0.4

Skaters

Ranked lists include skaters with at least a quarter of the busiest skater's time on the ice, and never fewer than 200 shot attempts with them out there.

Corsi for %

# Skater Team GP CF%
1 Josh Doan BUF 13 61.9
2 Taylor Hall CAR 19 61.5
3 J.J. Moser TBL 7 61.3
4 Zach Benson BUF 13 61.2
5 Darren Raddysh TBL 7 61.0
6 K'Andre Miller CAR 19 60.7
7 Logan Stankoven CAR 19 60.6
8 Sean Walker CAR 19 60.5
9 Thomas Harley DAL 6 60.4
10 Cutter Gauthier ANA 12 60.1

Corsi relative to team

# Skater Team GP CF% rel
1 Thomas Harley DAL 6 +14.4
2 Noah Dobson MTL 13 +13.1
3 J.J. Moser TBL 7 +11.9
4 Brock Faber MIN 11 +11.9
5 Quinn Hughes MIN 11 +11.4
6 Josh Doan BUF 13 +10.5
7 Darren Raddysh TBL 7 +10.4
8 Zach Benson BUF 13 +10.1
9 Travis Konecny PHI 10 +9.9
10 Jackson LaCombe ANA 12 +9.6

Shot attempts taken

# Skater Team GP iCF
1 Taylor Hall CAR 19 90
2 Andrei Svechnikov CAR 19 79
3 Pavel Dorofeyev VGK 22 79
4 Mitch Marner VGK 22 78
5 Logan Stankoven CAR 19 78
6 Shea Theodore VGK 22 77
7 Nikolaj Ehlers CAR 18 73
8 Jackson Blake CAR 19 73
9 Jack Eichel VGK 22 70
10 Rasmus Andersson VGK 22 68

Highest PDO

# Skater Team GP PDO
1 Alexandre Texier MTL 19 111.6
2 William Karlsson VGK 15 110.9
3 Jake Evans MTL 19 110.1
4 Jayden Struble MTL 12 109.5
5 Mikhail Sergachev UTA 6 109.3
6 Kirill Kaprizov MIN 11 108.7
7 MacKenzie Weegar UTA 6 108.7
8 Alex Newhook MTL 19 107.7
9 Quinn Hughes MIN 11 107.7
10 Darnell Nurse EDM 6 107.7

Lowest PDO

# Skater Team GP PDO
1 Thomas Harley DAL 6 85.5
2 Alex Killorn ANA 12 86.8
3 Logan O'Connor COL 13 88.6
4 Miro Heiskanen DAL 6 89.7
5 Ryan McLeod BUF 13 89.9
6 Jeremy Lauzon VGK 12 91.1
7 Erik Karlsson PIT 6 91.2
8 Nicolas Roy COL 13 92.4
9 Esa Lindell DAL 6 92.9
10 Beckett Sennecke ANA 12 93.2

Goals for %

# Skater Team GP GF%
1 Artturi Lehkonen COL 11 80.0
2 Josh Doan BUF 13 76.9
3 Quinn Hughes MIN 11 76.2
4 Gabriel Landeskog COL 13 75.0
5 Jake Evans MTL 19 75.0
6 Eric Robinson CAR 19 75.0
7 Trevor Zegras PHI 10 75.0
8 William Karlsson VGK 15 73.7
9 Taylor Hall CAR 19 73.3
10 Nathan MacKinnon COL 13 72.7

Expected goals for %

# Skater Team GP xGF%
1 Josh Doan BUF 13 65.5
2 Devon Toews COL 13 64.2
3 Taylor Hall CAR 19 63.3
4 Gabriel Landeskog COL 13 62.9
5 Cale Makar COL 11 61.9
6 Thomas Harley DAL 6 61.5
7 Artturi Lehkonen COL 11 61.3
8 Nathan MacKinnon COL 13 61.1
9 Zach Benson BUF 13 60.6
10 J.J. Moser TBL 7 60.4

Expected goals relative to team

# Skater Team GP xGF% rel
1 J.J. Moser TBL 7 +14.8
2 Josh Doan BUF 13 +14.7
3 Devon Toews COL 13 +14.2
4 Thomas Harley DAL 6 +12.2
5 Quinn Hughes MIN 11 +12.2
6 Artturi Lehkonen COL 11 +11.9
7 Travis Sanheim PHI 10 +11.7
8 Taylor Hall CAR 19 +11.5
9 Leo Carlsson ANA 12 +11.3
10 Christian Dvorak PHI 10 +11.1

Expected goals

What each skater's own shots were worth, in all situations, leaving out shots at an empty net. The shot quality and finishing lists include skaters with at least a quarter of the busiest shooter's attempts, and the chances created list includes those with at least a quarter of the most ice time. One season of finishing is mostly luck.

Chances against results

Each dot is a team at five-on-five. The further right, the more of the expected goals it gets, meaning the better its chances. The higher, the more of the actual goals it gets. A team above the line is getting better results than its chances were worth, thanks to hot shooting or goaltending, and a team below it is getting worse results.

4550552030405060Carolina Hurricanes: 55.6% of expected goals, 62.2% of goalsCARPittsburgh Penguins: 53.2% of expected goals, 31.3% of goalsPITColorado Avalanche: 56.2% of expected goals, 55.1% of goalsCOLTampa Bay Lightning: 52.7% of expected goals, 45.0% of goalsTBLAnaheim Ducks: 48.9% of expected goals, 44.0% of goalsANABuffalo Sabres: 54.3% of expected goals, 52.8% of goalsBUFDallas Stars: 55.0% of expected goals, 22.2% of goalsDALUtah Mammoth: 45.3% of expected goals, 54.8% of goalsUTAEdmonton Oilers: 50.9% of expected goals, 54.8% of goalsEDMVegas Golden Knights: 52.2% of expected goals, 52.1% of goalsVGKLos Angeles Kings: 41.2% of expected goals, 18.2% of goalsLAKOttawa Senators: 46.8% of expected goals, 30.0% of goalsOTTBoston Bruins: 44.6% of expected goals, 37.5% of goalsBOSMinnesota Wild: 42.9% of expected goals, 58.1% of goalsMINMontréal Canadiens: 43.3% of expected goals, 48.6% of goalsMTLPhiladelphia Flyers: 45.7% of expected goals, 50.0% of goalsPHIExpected goals for % (share of chances)Goals for % (share of goals)

Most expected goals: forwards

# Skater Team GP G xG
1 Pavel Dorofeyev VGK 22 12 8.1
2 Juraj Slafkovský MTL 19 5 7.5
3 Mitch Marner VGK 22 9 7.5
4 Andrei Svechnikov CAR 19 5 7.1
5 Tomas Hertl VGK 22 5 7.1
6 Logan Stankoven CAR 19 11 7.1
7 Jackson Blake CAR 19 7 7.0
8 Cole Caufield MTL 19 6 6.9
9 Jordan Staal CAR 19 8 6.8
10 Taylor Hall CAR 19 7 6.5

Most expected goals: defencemen

# Skater Team GP G xG
1 Rasmus Dahlin BUF 13 4 3.8
2 Shayne Gostisbehere CAR 19 3 2.4
3 Lane Hutson MTL 19 3 2.3
4 Bowen Byram BUF 13 4 2.3
5 Darren Raddysh TBL 7 1 2.2
6 Shea Theodore VGK 22 6 2.1
7 Cale Makar COL 11 4 2.1
8 Rasmus Andersson VGK 22 0 2.0
9 Sean Walker CAR 19 0 1.9
10 Brock Faber MIN 11 4 1.7

Chances created

# Skater Team GP G xG/60
1 Tomas Hertl VGK 22 5 1.43
2 Wyatt Johnston DAL 6 3 1.33
3 Pavel Dorofeyev VGK 22 12 1.30
4 Logan Stankoven CAR 19 11 1.30
5 Alex Tuch BUF 13 3 1.29
6 Andrei Svechnikov CAR 19 5 1.27
7 Ryan Hartman MIN 11 3 1.27
8 Taylor Hall CAR 19 7 1.25
9 Matt Boldy MIN 11 4 1.24
10 Jackson Blake CAR 19 7 1.23

Shot quality

# Skater Team GP G xG per attempt
1 Jordan Staal CAR 19 8 11.9%
2 Mark Stone VGK 17 7 11.5%
3 Brett Howden VGK 22 12 11.2%
4 Cole Caufield MTL 19 6 11.1%
5 Wyatt Johnston DAL 6 3 11.0%
6 Josh Anderson MTL 19 5 10.8%
7 Jake Evans MTL 19 2 10.7%
8 Tomas Hertl VGK 22 5 10.6%
9 Juraj Slafkovský MTL 19 5 10.4%
10 William Karlsson VGK 15 3 10.3%

Best finishers

# Skater Team GP G Goals above xG
1 Brett Howden VGK 22 12 +6.0
2 Logan Stankoven CAR 19 11 +3.9
3 Pavel Dorofeyev VGK 22 12 +3.9
4 Shea Theodore VGK 22 6 +3.9
5 Brandon Hagel TBL 7 6 +3.5
6 Quinn Hughes MIN 11 4 +2.9
7 Alex Newhook MTL 19 7 +2.6
8 Marcus Johansson MIN 11 4 +2.6
9 Brock Faber MIN 11 4 +2.3
10 Mattias Samuelsson BUF 13 3 +2.2

Worst finishers

# Skater Team GP G Goals above xG
1 Jack Eichel VGK 22 2 -3.3
2 Brock Nelson COL 13 0 -3.0
3 Alex Tuch BUF 13 3 -2.7
4 Juraj Slafkovský MTL 19 5 -2.5
5 Ivan Demidov MTL 19 3 -2.3
6 Jack Quinn BUF 13 2 -2.3
7 Jordan Martinook CAR 19 2 -2.2
8 Andrei Svechnikov CAR 19 5 -2.1
9 Tomas Hertl VGK 22 5 -2.1
10 Rasmus Andersson VGK 22 0 -2.0

Goalies

Goals saved above expected: the goals the shots a goalie faced were expected to produce, minus the goals he let in. Only shots taken while he was in net count, and the league's goalies come out at zero as a group. The per-60 and hardest-shots lists include goalies who played at least a quarter as much as the busiest.

Most goals saved above expected

# Goalie Team GP GA Saved above xG
1 Jakub Dobes MTL 19 52 +9.9
2 Frederik Andersen CAR 16 32 +6.5
3 Linus Ullmark OTT 4 9 +6.0
4 Dan Vladar PHI 10 23 +4.2
5 Brandon Bussi CAR 4 6 +3.7
6 Arturs Silovs PIT 3 5 +2.0
7 Andrei Vasilevskiy TBL 7 16 +1.7
8 Alex Lyon BUF 10 20 +1.7
9 Ville Husso ANA 2 3 +1.0
10 Jeremy Swayman BOS 6 17 +1.0

Goals saved above expected per 60

# Goalie Team GP GA Per 60
1 Jakub Dobes MTL 19 52 +0.50
2 Dan Vladar PHI 10 23 +0.39
3 Frederik Andersen CAR 16 32 +0.39
4 Andrei Vasilevskiy TBL 7 16 +0.23
5 Alex Lyon BUF 10 20 +0.22
6 Jeremy Swayman BOS 6 17 +0.16
7 Jesper Wallstedt MIN 10 30 +0.08
8 Carter Hart VGK 22 59 -0.14
9 Scott Wedgewood COL 11 25 -0.24
10 Karel Vejmelka UTA 6 21 -0.62

Fewest goals saved above expected

# Goalie Team GP GA Saved above xG
1 Lukas Dostal ANA 12 37 -9.7
2 Connor Ingram EDM 5 19 -6.5
3 Jake Oettinger DAL 6 19 -4.7
4 Karel Vejmelka UTA 6 21 -4.1
5 Carter Hart VGK 22 59 -3.2
6 Scott Wedgewood COL 11 25 -2.4
7 Ukko-Pekka Luukkonen BUF 6 17 -2.0
8 Stuart Skinner PIT 3 9 -1.9
9 Filip Gustavsson MIN 1 4 -1.7
10 Tristan Jarry EDM 1 4 -1.4

Hardest shots faced

# Goalie Team GP GA xG per attempt
1 Andrei Vasilevskiy TBL 7 16 7.2%
2 Alex Lyon BUF 10 20 7.1%
3 Frederik Andersen CAR 16 32 7.1%
4 Jakub Dobes MTL 19 52 6.9%
5 Lukas Dostal ANA 12 37 6.4%
6 Jeremy Swayman BOS 6 17 6.3%
7 Jesper Wallstedt MIN 10 30 6.1%
8 Scott Wedgewood COL 11 25 5.8%
9 Karel Vejmelka UTA 6 21 5.7%
10 Dan Vladar PHI 10 23 5.6%