Hockey Terminal
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Compare players, 2012-13 season

At a glance

Andy Miele Brandon Segal

GoalsAssistsPointsShotsHitsCorsi for %CF% relOn-ice xG %RatingThe typical playerAndy Miele: Goals, 0.00 a game, 1st percentileAndy Miele: Assists, 0.00 a game, 1st percentileAndy Miele: Points, 0.00 a game, 1st percentileAndy Miele: Shots, 0.00 a game, 1st percentileAndy Miele: Hits, 2.00 a game, 81st percentileAndy Miele: Corsi for %, 70.6%, 99th percentileAndy Miele: CF% rel, 21.4, 99th percentileAndy Miele: On-ice xG %, 62.3%, 98th percentileAndy Miele: Rating, +0.2 goals above replacement, 25th percentileBrandon Segal: Goals, 0.00 a game, 1st percentileBrandon Segal: Assists, 0.00 a game, 1st percentileBrandon Segal: Points, 0.00 a game, 1st percentileBrandon Segal: Shots, 0.00 a game, 1st percentileBrandon Segal: Hits, 0.00 a game, 1st percentileBrandon Segal: Corsi for %, 33.3%, 1st percentileBrandon Segal: CF% rel, -10.7, 1st percentileBrandon Segal: On-ice xG %, 26.2%, 1st percentileBrandon Segal: Rating, -0.2 goals above replacement, 19th percentile
00.20.40.60.81Andy Miele 0Brandon Segal 0

On the radar, each spoke runs from the lowest at the centre to the league leader at the rim, among the regulars at his position: forwards against forwards, defencemen against defencemen. The gap between two players on a spoke is the real gap between their numbers. The dashed shape is the typical player. Hover over a dot for the number. The lines are each player's points adding up, game by game.

The numbers

Andy Miele C, PHX 2012-13 Brandon Segal R, NYR
1 Games played 1
0 Goals 0
0 Assists 0
0 Points 0
0.00 Points per game 0.00
1 Plus/minus 0
0 Shots 0
0.0 Shooting % 0.0
2 Hits 0
0 Penalty minutes 2
9:02 Average ice time 5:21
Five-on-five, while he was on the ice
70.6 Corsi for % 33.3
+21.4 CF% relative to team -10.7
60.0 Fenwick for % 40.0
62.3 Expected goals for % 26.2
+10.7 xGF% relative to team -16.3
100.0 Goals for % 0.0
133.3 PDO 100.0
1 Shot attempts taken 0
Rating, in goals
+0.2 Goals above replacement -0.2
+0.0 Wins above replacement 0.0
0.0 Even-strength offence -0.1
0.0 Even-strength defence +0.0
0.0 Power play 0.0
0.0 Penalty kill 0.0
+0.2 Penalties -0.2

The better value in each stat is highlighted. Stats where more is not clearly better, such as games played, are not judged. Bars show each value against the larger of the two. What the advanced numbers mean