There are no analytics for 2002-03, so this is 2026-27.
Regular season, five-on-five unless a list says otherwise. Worked out for
65 of 65 games.
What these numbers mean
The regular season and the playoffs are kept apart, and the Games box above picks one. The numbers start
in 2010-11, the first season the NHL recorded every shot attempt and where it was taken from.
Five-on-five means both teams are at full strength with their goalies in net. It is most
of a game, and the fairest place to compare teams and players, because power plays do not skew it.
Player rating
Goals above replacement
One number for a player's season: the goals he added to his team's goal difference, compared with a
spare-part player who played the same minutes, the kind a team can call up for nothing. It is a total,
so a full season counts for more than half of one. Most regulars fall between -5 and +10, and the best
seasons are near +30.
Wins above replacement
The same in wins. About six goals of goal difference are worth one win in the standings.
The five parts
A skater's rating is five parts added together. Each is zero for an average skater.
Even-strength offence is his own goals, assists and chances at five-on-five, plus how
much better his team's chances are with him on the ice than off it.
Even-strength defence is the same comparison for chances against, plus his blocked
shots and takeaways. Power play is a fifth of what his unit did above the league rate,
weighted towards whoever scored or made the last pass. Penalty kill is a quarter of
what his unit gave up above the league rate. Penalties is the minors he drew minus the
minors he took, at about a sixth of a goal each.
Goalies
A goalie's rating is his goals saved above expected, plus an allowance for how many shots he faced. Only
about a third of a goalie's season figure is the goalie, so one year should be read lightly.
What it cannot see
It does not reward scoring more than the chances were worth, so pure finishers rate lower than their
goal totals suggest. It does not know who a player was sent out against, so shutdown players are
under-rated. A star on a deep team is compared with good teammates, and loses a little for it. Over a
full season about two-thirds of a rating is the player and one-third is chance. Under forty games it is
more chance than player.
Shot attempts
Corsi (CF, CA, CF%)
Every shot attempt: shots on goal, missed shots and blocked shots. CF is the attempts for a team and CA
the attempts against it. CF% is the share that were for. Above 50% means the team, or the team while a
player is on the ice, has the puck more than its opponents. It stands in for possession, which nobody
records directly.
Fenwick (FF%)
The same without blocked shots, since a blocked shot was rarely much of a chance.
SF%, GF%
The share of shots on goal, and of goals, that were for.
Sh%, Sv%, PDO
Sh% is the share of a team's shots on goal that went in, and Sv% is the share of the other team's shots
that were stopped. PDO is the two added together, and across the league it comes to 100. A team or
player far above 100 is getting the bounces and usually cools off. One far below is usually due to
recover.
iCF, attempts taken
The shot attempts a player took himself.
Expected goals
Expected goals (xG)
How much a shot was worth. Every unblocked attempt gets the chance that a shot like it goes in, based
on where it was taken from, what kind of shot it was, whether it was a rebound and the score. A shot
from the slot is worth about 0.20, and one from the point about 0.015. Add them up and you have the
goals a team or player would expect from the chances they had. Blocked shots count for nothing,
because they are recorded where they were blocked.
Seasons before 2023-24
Before 2023-24 the NHL timed events less exactly, and differently from rink to rink, so expected goals
for those seasons are rougher. They still add up to the goals actually scored each season, and they are
still a fair guide to individual shooters and goalies. For teams before 2022-23 they are no better a
guide than Corsi.
xGF%
The share of the expected goals at five-on-five that were for. It is like CF%, but each attempt counts
for what it was worth, so a team that gets to the slot rates above one that shoots from the boards. For
a skater it is the share while he was on the ice.
Chances created (xG per 60)
The expected goals of a skater's own shots for every 60 minutes he plays: how often he gets a chance.
Shot quality (xG per attempt)
The average chance of one of his unblocked attempts going in: how good each chance is.
Finishing (goals above expected)
Goals minus expected goals. Over one season it is mostly luck, and it takes several seasons to say much
about a shooter. Shots at an empty net are left out, so an easy goal does not count as finishing.
A player against his team
CF% rel, xGF% rel
A player's share while he is on the ice, compared with his team's share in the same games while he is
off it. It separates a good player on a poor team from a passenger on a strong one. +5 means the team
does five points better with him out there.
Lines and pairings
Forward lines and defence pairs
On team and player pages: the three forwards, or the two defencemen, who were on the ice together at
five-on-five, how long they played together, and how the team did in that time. It is worked out from
the shift charts, a second at a time. A line has to be out together for twenty seconds in a game to
count, so players crossing during a change are not mistaken for a line.
Goalies
Goals saved above expected
The expected goals of the shots a goalie faced, minus the goals he let in. It judges him on how hard his
shots were, not just how many he stopped, so a goalie behind a leaky defence gets credit that save
percentage does not give him. Only shots taken while he was in net count. Each season is set so the
league's goalies come out at zero as a group, which makes it a measure against his peers.
Per 60
The same for every 60 minutes he played, so a backup can be compared with a starter.
Shot difficulty (xG per attempt faced)
The average chance of a shot against him going in. A high number says more about his team than about him.
Expected save %
The save percentage an ordinary goalie would have had on the same shots, to set beside his own.
Contracts and value
Cap hit
What a player counts against his team's salary cap in a season. It is the average of his contract over
its years, so it can differ from what he is paid in any one year. It is the same whether he plays every
game or misses half the season.
Retained salary
A team that trades a player may keep paying part of his contract. He is still shown with his whole cap
hit and judged against it, but his new team is charged only its share. That share is what counts in a
team's value and on its roster (marked with a star), and it is what he costs in Be a GM. The league's
rules: a team may keep at most half of a contract, may keep part of no more than three contracts at
once, and may not have more than 15% of the cap ceiling tied up this way. A contract can have salary
kept by at most two teams. From 2026-27 the second team cannot do so within 75 days of the regular
season after the first, which ends trades that passed a player through a third team to cut his cost
twice.
Dead cap
What a team counts against the cap for players who are no longer on it: salary it kept paying for a
player it traded, and what is left of a contract it bought out. Only the cases gathered so far are
listed, on the team's page and in Be a GM.
Buyout
A team may end a contract early by paying the player two-thirds of the salary he is still owed, or
one-third if he is under 26, spread over twice the years that were left. Signing bonuses are paid in
full on top. Each year, the cap charge is his cap hit minus the salary the team saves that year. So the
charge can be large in a year his salary was low, it runs twice as long as the contract would have, and
it can even be a small credit. Buyouts can be made in a window from mid-June (or two days after the
Stanley Cup is won, if later) to June 30.
Where the contracts come from
The NHL does not publish contracts, so they do not come with the games. They are gathered from public
collections of contract data and from news reports of signings. Recent seasons are nearly complete.
Further back, mostly the contracts of players who were still playing in 2024 are known, so an older
season can be missing most of its players. The page says so when it is.
Cap dollars per point, per goal above replacement
The cap hit divided by what the player produced in the regular season. Lower is better value. In a
season still being played these start very high and fall as the games add up.
The going rate
What teams as a whole paid for one goal above replacement that season: the cap space they spent above
the cheapest contract, divided by the goals above replacement they got for it. Skaters and goalies are
priced separately, because a goalie's goals above replacement run much higher and each costs less.
Worth at the going rate
What a season like his cost on average: the cheapest contract plus his goals above replacement at the
going rate. A player who rated below a spare-part player can come out worth less than nothing.
Value
What his season was worth at the going rate, minus his cap hit: how much more, or less, he gave than he
cost. Players on their first contract are paid far below the going rate, so they top the lists. Only
players with enough games to be ranked get a value, and it covers the regular season only.
A team's value
The same, added up over its ranked players whose contract is known. A player who changed teams is split
between his teams by the games he played for each.
Reading the pages
Who is ranked
A call-up with one good night would top every list, so lists of rates and shares only include players
who played a fair amount: at least a quarter as much as the busiest player that season. Totals, such as
most expected goals, include everyone.
Ranking bars
On a player's page, a bar filled to the 90th means he is ahead of 90% of the regulars at his position.
Forwards are ranked against forwards, defencemen against defencemen and goalies against goalies.
Coloured numbers
On player and team pages, a number is coloured by its percentile, the share of the others it is ahead
of: dark green from the 80th up,
green from the 60th, amber
for the middle, pale red from the 40th down and
dark red from the 20th down. Hover over a number for its exact
percentile.
What a number is ranked against depends on the number. A skater's on-ice shares are set against every
skater who played enough to be ranked, and his rating against the ranked players at his position. A
goalie's numbers are set against the regular goalies, and a team's against the other teams. A line or
pair is set against the lines or pairs that played at least a tenth as long together as the busiest one.
Some numbers stay plain because they are neither good nor bad on their own: PDO, which is mostly luck,
and counts that simply follow ice time, such as attempts taken or goals against. A rating also stays
plain until a player has enough games to be ranked.
The radar on the compare page
Each spoke is one measure, running from the lowest regular at the centre to the league leader at the
rim. The gap between two players on a spoke is the real gap in their numbers, and the dashed outline is
the typical player.
Race charts
Stepped lines that add up through a game or a season. On a game page, each team's line climbs with every
chance, with a dot for each goal. On a player's page, his goals race his expected goals. On a goalie's
page, the goals he allowed race the goals he was expected to allow.
Shot maps
The attacking half of the rink, with the net on the right. A map with many shots opens as a heat map:
darker red means more shots from that area, and each dot is a goal. The button under the key switches to
a dot for every shot, sized by how good the chance was. Click Goals, Saved, Missed or Blocked in the key
to show only those.
Possession and luck
Each dot is a team. The further right, the more of the shot attempts it takes. The higher, the more its
shots are going in and its goalies are stopping, compared with usual. Top right is good and lucky, and
bottom right is good and unlucky.
Goals above replacement: the goals a player added to his team's goal difference, compared with a spare-part
player who played the same minutes. For a skater it is five parts added together, each measured against the
league: even-strength offence and defence, the power play, the penalty kill, and penalties drawn minus
penalties taken. About six goals are worth one win.
The season is still being played, so each rating is projected over the whole season: the games played so far, plus the games left at the rate of the last three seasons and this one. GP is the games played so far.
Players with at least 20 games are ranked.
A goalie's rating is his goals saved above expected, plus an allowance for the shots he faced. It is on
the same scale as a skater's, but only about a third of one season's figure is the goalie and the rest
is chance, so goalies are listed separately.
Each ranked player's cap hit against his goals above replacement. A player's season is worth the cost of
the cheapest player plus his goals above replacement at the going rate, which is what teams as a whole
paid for each one. His value is what the season was worth, minus his cap hit.
The season is still being played, so each rating is projected over the whole season: the games played so far, plus the games left at the rate of the last three seasons and this one. For skaters, teams paid $953K of cap space a goal on top of
a $813K minimum, across the 648 of
648 ranked skaters whose contract is known.
For goalies, teams paid $286K of cap space a goal on top of
a $813K minimum, across the 63 of
63 ranked goalies whose contract is known.
Players on their first contract are paid far below the going rate, so they fill the best-value lists.
What these words mean
Each dot is a skater. The line is the going rate: a skater above it gave more than he cost, and one
below it gave less. Hover over a dot to see the player, or click it to open his page.
What each team got for its cap space, counting its ranked players whose contract is known. A player who
changed teams is split between his teams by the games he played for each.
Skaters
Ranked lists include skaters with at least a quarter of the busiest skater's time on the ice, and never fewer than 200 shot attempts with them out there.
What each skater's own shots were worth, in all situations, leaving out shots at an empty net. The shot
quality and finishing lists include skaters with at least a quarter of the busiest shooter's attempts, and
the chances created list includes those with at least a quarter of the most ice time. One season of
finishing is mostly luck.
Chances against results
Each dot is a team at five-on-five. The further right, the more of the expected goals it gets, meaning
the better its chances. The higher, the more of the actual goals it gets. A team above the line is
getting better results than its chances were worth, thanks to hot shooting or goaltending, and a team
below it is getting worse results.